
#Inactive physical activity definition upgrade#
Walken : A cat-themed walking and running app in which users own NFT avatars called CAThletes, earn GEM in-app tokens to upgrade their NFTs, and compete to win WLKN tokens.Users mint SWEAT from their step count from walking measured in the app. But users can now convert their Sweatcoin to the SWEAT crypto token. Sweat Economy : Sweatcoin was launched in 2016 as a non-crypto virtual token to reward the app’s users for physical activity.Users buy NFT sneakers from its marketplace to get started and earn its Green Metaverse Token (GMT) and Green Satoshi Token (GST) for their activity. STEPN : The first M2E to take off in popularity in 2022, STEPN was initially built on the Solana blockchain and later joined the Binance BNB Chain.Some of the popular M2E game examples include: There is a wide variety of move-to-earn games, with some of their cryptocurrencies having reached market capitalizations of tens of millions of dollars. Note that these are general differences, and specific implementations of M2E and P2E concepts may vary. Rewards based on in-game accomplishments.Ĭryptocurrencies, NFTs, charity donations, prizes.Ĭompete with friends and other users worldwide. Users earn rewards by playing video games. Users earn rewards through physical activity. Some apps allow users to compete with friends or other users around the world for fun or to earn contest rewards. Some platforms integrate the two models into move-to-earn games so that players’ movement in the physical world determines their performance in the virtual world, for instance, moving around to level up their NFT-based character avatar.
#Inactive physical activity definition free#
Like the P2E model, some M2E apps are free to sign up and use, whereas others require new users to buy one or more NFTs – such as virtual sneakers – to participate. While P2E gamers earn rewards for progressing through levels, winning battles, competitions, and contests, and exploring virtual worlds in online games, M2E users earn rewards for physical movement. While M2E apps emerged from the P2E model, there are some differences as well as similarities in how they work. Some apps enable users to mint special NFTs, which they can then use or trade on in-app or secondary marketplaces. Move-to-earn apps that incorporate gaming finance (GameFi) often provide staking so that users can lock their cryptocurrencies or NFTs to the blockchain to receive rewards. Users can also earn more crypto and NFT assets from staking, trading, and minting.

Users can convert their move-to-earn crypto rewards into real money by converting them into other cryptocurrencies or withdrawing fiat currency from exchanges. Apps like STEPN operate dual-token economic models, where one token is used for in-app activities, and the other is used to participate in governance. In this way, M2E brings together blockchain, cryptocurrency, NFTs, decentralized finance (DeFi), Global Positioning System (GPS), and gaming technologies to create new applications.Īpps typically issue their own M2E cryptocurrency tokens on blockchains such as Avalanche, Ethereum, or Solana. They can use these rewards to buy or upgrade non-fungible tokens (NFTs) to help them progress to higher membership tiers. Users receive rewards for their activity in the form of cryptocurrencies or unique in-app digital assets. How Does Move-To-Earn Work ?īy definition, move-to-earn involves users earning rewards for physical movement – walking, jogging, running, dancing, or playing sports.Īn M2E app acts like a fitness tracker on a mobile device to determine the user’s activity. M2E apps, however, leverage blockchain and cryptocurrency technologies to gamify the process and introduce new functionalities. Companies and health insurance providers have for many years rewarded employees and customers with vouchers, discounts, and other rewards for tracking regular participation in sports and fitness activities.

The concept of incentivizing people to engage in physical exercise as part of a healthier lifestyle is not new.
